Cookie Policy: This web site uses cookies. By using this site you agree to our cookie policy.
Disclaimer: By posting on this web site it is accepted that you have agreed to the T&C. This is an information forum, and it is just that information, all views are of the individual poster and not that of the site owner. Please DO NOT publish copyrighted material without the owners permission. If you copy news or articles include a link back to the original site. Threads/Posts may be deleted on request. No other links without permission.
BEFORE POSTING A QUESTION: Your question has probably been asked before, so please use the
SEARCH FUNCTION, as we grow tired of answering the same question again and again.
Results 1 to 3 of 3

Thread: Open Ada's eSafe Thunderball Game - RULES

  1. #1

    Join Date
    Feb 2002
    Location
    Earth
    Posts
    8,065
    Rep Power
    118

    Open Ada's eSafe Thunderball Game - RULES

    The idea is that I have an eSafe which has a 6 digit combination required to open it.

    1 of 14 players will be eligible to play each Wednesday & Saturday evening for up to a maximum of 14 draws, after which, if the eSafe has not been opened, the game ends and my wallet escapes unharmed.

    Rules:
    The eSafe will initially contain £34.

    14 different people will be required to register to start the game.
    Each person will be allocated a number between 1 & 14.
    This number will correspond to one of the 14 ‘National Lottery’ Thunderballs..

    People will remain ‘owners’ of their Thunderball number for as long as it takes until their number is actually drawn in the Wednesday & Saturday Thunderball draws.
    After the first draw, people may ‘own’ a maximum of 2 Thunderball numbers at any time.

    Once a Thunderball draw has taken place:

    The person registered to the drawn Thunderball now has the opportunity to post a 6 digit combination of their choice to try and open my eSafe.

    I will respond to their chosen combination by stating how many numbers they have guessed correctly followed by how many of those are actually in the correct position of the combination sequence, ie “You have correctly named 3 numbers, of which 1 is in the correct position of the combination sequence.”

    If the chosen combination fails to open the eSafe, another player may now register to take the place of the person who has just failed to open it and take ‘ownership’ of the now vacant Thunderball number.

    This will be the first person to correctly answer a question that I will post on the thread.

    The amount of money in the eSafe will change from draw to draw according to the following rules:

    RULE 1.
    Each time the same Thunderball is drawn consecutively, the monetary equivalent value of the Thunderball will be DEDUCTED from the total in the eSafe.

    RULE 2.
    Each time the drawn Thunderball matches one of the Main balls drawn, the monetary equivalent value of the Thunderball will be ADDED to the total in the eSafe.

    RULE 3.
    Each time consecutively drawn Thunderballs are either both odd or even, the monetary equivalent value of the most recently drawn Thunderball will be DEDUCTED from the total in the eSafe
    However….
    Each time consecutively drawn Thunderballs alternate odd/even or even/odd, the monetary equivalent value of the most recently drawn Thunderball will be ADDED to the total in the eSafe

    NOTE:
    The above rules are used to determine the amount in the eSafe that will be up for grabs in the NEXT draw, NOT the amount currently being played for.

    The only exceptions to this are:

    If your name is highlighted in the list of ‘owners’ and your Thunderball is drawn, the eSafe contents will be DOUBLED until you post your chosen combination.
    If you correctly post the correct combination to open the eSafe you win the doubled prize amount.
    If you fail to open the eSafe, the contents return to the original amount and the game continues.

    The eSafe contents will be immediately REDUCED by £14 every time someone posts a combination when they are NOT entitled to and ALSO if they FAIL to post a combination by the required deadline when it IS their turn to do so.



  2. #2

    Join Date
    Feb 2002
    Location
    Earth
    Posts
    8,065
    Rep Power
    118
    IMPORTANT NOTE

    Amendment to the rules:

    The combination of the eSafe will consist of 6 digits, NOT 5 as earlier stated.

    The game will initially last for up to 14 draws but...

    Each time RULE 1 OR RULE 2 apply, in addition to the pot being increased or decreased, the game MAY be extended by 1 draw (see below for explanation).

    Explanation
    The combination length has been increased to 6 digits because:
    While field testing the principles of this game I was playing Mastermind trying to identify a 5 coloured code from a pool of 8 different colours.
    Over the number of games I played, I had a success rate of just over 60%, that is, correctly identifying the correct code within the number of attempts allowed.

    Of course this game will have a pool of 10 digits (1 through to 0), NOT 8.
    Using a combination length of exactly half the number of digits allowed (5 from 10), massively increases the player's chance of correctly identifying the combination within the number of attempts allowed.
    My success rate increased to 90% playing this type of game.

    As I am stumping up prize money for this game I have to try and tip the balance back towards me standing at least a chance of getting away with paying out as little as possible or ideally nothing at all.
    (Obviously the amount I may have to pay is controlled by the Thunderball draws so that is in the lap of the Gods).

    As I haven't tried playing a 6 from 10 game, I am hoping that I haven't tipped the balance too far in my favour, making it virtually impossible for you to get the correct answer within 14 attempts.
    Hence I am willing to extend the game by 1 draw each time RULE 1 or RULE 2 apply. I appreciate this may not happen very often, if at all.
    So I will reassess the progress of the game after draw 10 and MAY, at my discretion, increase the game length accordingly if it appears to me that the correct answer cannot be reasonably reached within the remaining number (4) of attempts allowed.
    However, don't expect this to definitely happen. It will be a last resort goodwill gesture at best.
    So unless notified AFTER draw 10, assume the game to end after 14 draws as originally stated.

    I hope this is acceptable.

    Ada.



  3. #3

    Join Date
    May 2003
    Location
    Londinium
    Posts
    26,188
    Rep Power
    171
    Sounds fine to me! :wink

    I have a copy of that mastermind game at home too!

    The Vegster!


    Winner of Ada's Eurovision Game 2014


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Open Ada's eSafe - Game 2 - IN PLAY
    By TheGoodGuy in forum Pub Trivia
    Replies: 132
    Last Post: 17th April 2006, 20:10
  2. Open Ada's eSafe - Game 2 - REGISTER
    By TheGoodGuy in forum Pub Trivia
    Replies: 156
    Last Post: 10th April 2006, 21:35
  3. Open Ada's eSafe - Game 2 - RULES
    By TheGoodGuy in forum Pub Trivia
    Replies: 0
    Last Post: 6th March 2006, 20:31
  4. Open Ada's eSafe Thunderball Game - IN PLAY
    By TheGoodGuy in forum Pub Trivia
    Replies: 138
    Last Post: 5th March 2006, 12:40
  5. Open Ada's eSafe Thunderball Game - REGISTER
    By TheGoodGuy in forum Pub Trivia
    Replies: 71
    Last Post: 27th February 2006, 21:58

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Free Tips | Betting Advice | UK Horse Racing Tips | Free Bets | Staking Advice | Horse Racing Systems | Horse Racing Lays | Laying System | UK Horse Racing Tips | lay betting